Hogvalord Dev Talk on All Indie

I never thought that there would be a day when I could talk to a friend halfway around the world about my game-making process, about the ideas that have been brewed for a long time and finally become a product called Hogvalord. Like many other solo game developers around the world, I struggled to find a way to marketing my game so that my product is not just a hobby thing.


Several years ago, when I had to attend school, work at a company, and spend the little remaining time developing Hogvalord, I thought I might only finish this game by the time I'm about seventy years old. So I was surprised that after only two years of working full-time, I was able to turn my idea into a complete game. Besides spending most of my working time on the technical and art in game development, I also wandered on forums and social networks to look for opportunities to introduce my game to everyone.


And one day, there was a friend who was interested and asked me to share my experience. We had an interesting conversation, and for the first time, someone listened to my story for forty-five minutes despite the language barrier. What unites us in this story is the language of game development, about the ideas we want to convey in our game. It's easier to do this as an indie game developer.


You can watch the video for more details about this talk. I hope it helps you understand more about the process that a game developer goes through.


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